The Call Stack window is useful for understanding the flow of your code and identifying how a particular piece of code was reached. You can see values being updated as you step through the code, a useful feature when you want to keep track of specific variables or expressions throughout the debugging session, even if they are not in the current scope. The Watch window allows you to add specific variables or expressions that you want to monitor during the debugging process by manually adding any variable or expression to the Watch. This includes variables declared within the method or function you are currently debugging, allowing you to use it to inspect the values of variables at the current point in your code execution. The Local window displays the values of all local variables in the current scope where the execution is paused. Learn more about the VS Code toolbar feature in the VS Code documentation, and see this video for more tips. Restart: Ctrl⇧F5 (Windows) and ⇧⌘F5 (macOS).The toolbar provides the following buttons: When program execution is paused in VS Code, a toolbar is added to the view (similar to Visual Studio). Breakpoints in the editor margin will be shown as solid red circles.īreakpoints can be edited by right-clicking, and conditions can be added to control the program breaking. ![]() They work in a similar way to debugging windows in Visual Studio.Īdd breakpoints by clicking in the margin or pressing F9 when the breakpoint line is selected in the code you want to test. These windows help you to inspect your code and understand the current state of your application while you are debugging. The Run and Debug view includes five windows for examining the state of your program: Locals, Watch, Call Stack, Breakpoints, and Exception Breakpoints (this last option is usually not used as frequently as the other four). Select Unity Editor (it should already be selected by default since it’s the first launch option). At the top of that view is a Play button and a drop-down list of launch options from the launch.json file. By clicking this, you’ll open the Run and Debug view. For examples that show the effects of the settings, use the links in the following table.There is a Play button in the left toolbar of the VS Code editor that’s marked with a bug icon. Most of the code cleanup settings map to one or more. Right-click on the project or solution name in Solution Explorer, select Analyze and Code Cleanup, and then select Run Code Cleanup. You can also run code cleanup across your entire project or solution. To open this dialog box, click the expander arrow next to the code cleanup broom icon and then choose Configure Code Cleanup.Īfter you've configured code cleanup, you can either click on the broom icon or press Ctrl+ K, Ctrl+ E to run code cleanup. Rules configured with a severity of None don't participate in code cleanup but can be individually applied via the Quick Actions and Refactorings menu.įirst, configure which code styles you want to apply (in one of two profiles) in the Configure Code Cleanup dialog box. This enables you to strictly enforce consistent code styles in your codebase. ![]() NET code style violations will appear as warnings or errors with an "IDE" prefix. Starting in Visual Studio 2019 version 16.8, which includes the. Icon appears when a non-preferred style is used, and you can choose an option on the Quick Actions list to automatically rewrite code to the preferred style. If you want to enable Quick Actions for a code style, ensure that the Severity setting is set to something other than Refactoring Only. Severity can be set to Refactoring Only, Suggestion, Warning, or Error. Preference and severityįor each code style setting on this page, you can set the Preference and Severity values using the drop-downs on each line. editorconfig file that's associated with the project. If you want to associate code style preferences with your project and have the styles enforced during build, specify the preferences in an. In addition, they aren't enforced at build time, including in continuous integration (CI) builds. ![]() Options set in this window are applicable to your Visual Studio personalization account and aren't associated with a particular project or codebase.
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